Lesson: Introduces students to acute, obtuse, and right angles as well as relationships between angles formed by parallel lines crossed by a transversal.
Activity: Build your own polygon and transform it in the Cartesian coordinate system. Experiment with reflections across any line, revolving around any line (which yields a 3-D image), rotations about any point, and translations in any direction.
Activity: Practice your knowledge of acute, obtuse, and alternate angles. Also, practice relationships
between angles - vertical, adjacent, alternate, same-side, and corresponding. Angles is one of
the Interactivate assessment explorers.
Activity: Students work step-by-step through the generation of a different Hilbert-like Curve (a fractal made from deforming a line by bending it), allowing them to explore number patterns in sequences and geometric properties of fractals.
Activity: Create your own fractals by drawing a "line deformation rule" and stepping through the generation of a geometric fractal. Parameters: Grid type, number of bending points on the line.
Activity: Build a "floor tile" by dragging the corners of a quadrilateral. Learn about tessellation of quadrilateral figures when the shape you built is tiled over an area.
Activity: Step through the generation of a Hilbert Curve -- a fractal made from deforming a line by bending it, and explore number patterns in sequences and geometric properties of fractals.
Activity: Step through the generation of the Koch Snowflake -- a fractal made from deforming the sides of a triangle, and explore number patterns in sequences and geometric properties of fractals.
Activity: Step through the generation of Sierpinski's Carpet -- a fractal made from subdividing a square into nine smaller squares and cutting the middle one out. Explore number patterns in sequences and geometric properties of fractals.
Activity: Step through the generation of Sierpinski's Triangle -- a fractal made from subdividing a triangle into four smaller triangles and cutting the middle one out. Explore number patterns in sequences and geometric properties of fractals.
Activity: Create a tessellation by deforming a triangle, rectangle or hexagon to form a polygon that tiles the plane. Corners of the polygons may be dragged, and corresponding edges of the polygons may be dragged. Parameters: Colors, starting polygon.
Activity: Play the Chaos Game by experimenting with probabilities. Learn about an apparently random process with a not-so-random, geometric fractal result.
Activity: Explore the world of translations, reflections, and rotations in the Cartesian coordinate system by transforming squares, triangles and parallelograms. Parameters: Shape, x or y translation, x or y reflection, angle of rotation.
Activity: Build your own polygon and transform it in the Cartesian coordinate system. Experiment with reflections across any line, rotations about any point, and translations in any direction. Parameters: Shape, x or y translation, x or y reflection, angle of rotation