Grade 6 North Carolina Standards
Competency Goal 1: The learner will understand and compute with
rational numbers.
Interactivate Lessons | Objectives |
Practicing Arithmetic
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Objective 1.01: Develop number sense for negative rational numbers.
a). Connect the model, number word, and number using a variety of representations, including the number line.
b). Compare and order.
c). Make estimates in appropriate situations.
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Fraction Facts
Fractals and the Chaos Game
Chaos
Tree Diagrams Probability
Statistics and Shopping
Estimation
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Objective 1.02: Develop meaning for percents.
a). Connect the model, number word, and number using a variety of representations.
b). Make estimates in appropriate situations.
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Fraction Facts
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Objective 1.03: Compare and order rational numbers.
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Practicing Arithmetic
Patterns in Pascal's Triangle
Clock Arithmetic and Cryptography
Fraction Facts
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Objective 1.04: Develop fluency in addition, subtraction, multiplication, and division of
non-negative rational numbers.
a). Analyze computational strategies.
b). Describe the effect of operations on size.
c). Estimate the results of computations.
d). Judge the reasonableness of solutions.
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Clock Arithmetic and Cryptography
Properties of Fractals
Pascal's Triangle
Patterns in Pascal's
Triangle
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Ojective 1.05: Develop fluency in the use of factors, multiples, exponential notation,
and prime factorization.
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Properties of Fractals
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Ojective 1.06: Use exponential, scientific, and calculator notation to write very large
and very small numbers.
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ALL LESSONS
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Objective 1.07: Develop flexibility in solving problems by selecting strategies and using
mental computation, estimation, calculators or computers, and paper and pencil.
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Competency Goal 2: The learner will select and use appropriate
tools to measure two- and
three-dimensional figures.
Interactivate Lessons | Objectives |
Perimeter
Area
Length, Perimeter and Area
Angles
Surface Area and Volume
Pythagorean Theorem
Fractals and the Chaos Game
Translations, Reflections, and Rotations
Geometry in Tessellations
Introduction to Fractals: Infinity, Self-Similarity and Recursion
Symmetry in Tessellations
Visual Patterns in
Tessellations
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Objective 2.01: Estimate and measure length, perimeter, area, angles,, weight, and mass
of two- and three-dimensional figures, using appropriate tools.
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Perimeter
Pythagorean Theorem
Geometry in Tessellations
Symmetry in Tessellations
Visual Patterns in
Tessellations
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Objective 2.02: Solve problems involving perimeter/circumference and area of plane figures.
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Competency Goal 3: The learner will understand and use properties and relationships of
geometric figures in the coordinate plane.
Interactivate Lessons | Objectives |
Geometry in Tessellations
Symmetry in Tessellations
Visual Patterns in Tessellations
Introduction to Fractals: Infinity, Self-Similarity and Recursion
Cartesian Coordinate System
Geometric Fractals
Fractals and the Chaos Game
Irregular Fractals
Graphing and the Coordinate Plane
Cartesian Coordinate System
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Objective 3.01: Identify and describe the intersection of figures in a plane.
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Objective 3.02: Identify the radius, diameter, chord, center, and circumference of a circle;
determine the relationships among them.
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Translations, Reflections, and Rotations
Geometry in Tessellations
Symmetry in Tessellations
Visual Patterns in Tessellations
Introduction to Fractals: Infinity, Self-Similarity and Recursion
Geometric Fractals
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Objective 3.03: Transform figures in the coordinate plane and describe the transformation.
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The Mandelbrot Set
Length, Perimeter and Area
Lines, Rays, Line Segments, and Planes
Surface Area and Volume
Geometry in Tessellations
Symmetry in Tessellations
Visual Patterns in Tessellations
Introduction to Fractals: Infinity, Self-Similarity and Recursion
Geometric Fractals
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Objective 3.04: Solve problems involving geometric figures in the coordinate plane.
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