Probability and Geometry
Abstract
The activity and two discussions of this lesson connect probability and
geometry. The discussion on polyhedra leads to platonic solids, and the Probability and
Geometry discussion leads to connections between angles, areas and probability.
The subtle difference between defining probability by counting outcomes and
defining probability by measuring proportions of geometrical characteristics is
brought to light.
Objectives
Upon completion of this lesson, students will:
- have practiced calculating probability
- have seen how geometry can help solve probability problems
- have learned about platonic solids
Activities
This lesson connects probability and geometry through the following activities:
Standards
The activities and discussions in this lesson address the following
Standards:
Key Terms
This lesson introduces students to the following terms through the included discussions:
Student Prerequisites
- Arithmetic: Students must be able to:
- use addition, multiplication and division in solving probability problems
- work with fractions in solving probability problems
- Technological: Students must be able to:
- perform basic mouse manipulations such as point,
click and drag
- use a browser such as Netscape for experimenting with
the activities
Teacher Preparation
Students will need:
- access to a browser
- pencil and paper
- Spinner Worksheet
- If desired, the Polyhedra discussion can be demonstrated with the students using:
- cardboard or plastic forms of equilateral triangles, squares, and regular pentagons
to trace on paper. If a set of pre-cut paper figures consisting of 30-40 triangles,
10-15 squares, and 15-20 pentagons is available, then forms and scissors are unnecessary.
- scissors to cut the paper
- scotch tape to put the polyhedra together
- Spinner
and
Adjustable Spinner require either computer
access or a set of materials for building spinners for each group of students.
- The From Geometry to
Probability discussion refers to protractors for measuring angles, so each group of students should have
a protractor.
Lesson Outline
- The
Spinner and
the
Adjustable Spinner
activities demonstrate probability
concepts using spinners.
Each student or group of students can construct a spinner or use the
software to construct a "virtual spinner." Conducting multiple experiments with
the spinners, students can determine experimentally the chances of selecting
each sector, and compare these chances.
If students use physical spinners, they will have to tally the results of the experiments by hand.
Each group of students can use the Spinner Experiments Table for that.
- The Probability and Geometry discussion shows that sometimes
knowledge of geometry is required to answer probability questions.
Using spinners, physical or virtual, from the
Spinner and the
Adjustable
Spinner activities, groups of students can discuss how to find the exact probability of
selecting each sector on their spinner, and then compare their findings with
experimental data from the Spinner Game. The following questions can help the students:
- What features of the spinner (e.g., size, color of sectors, etc.) make a
difference for the probability, and what features do not make a difference?
- How can we decide which of the two sectors has a better chance to be
selected? Can we do it without cutting the spinner and superimposing the
sectors?
- The polyhedra discussion connects probability and
geometry through construction of dice with various numbers of sides.
We can loosely call a die a 3-D object that can land in several
different ways when it is rolled on a flat surface. Most people are familiar
with six-sided dice. The following activities and questions can be interesting
to individual students or to groups of students:
1. Come up with a way to construct a "die" that has as many sides as you want,
starting from 3: 3, 4, 5, 100, ... Hint: pencil.
2. Using the following rules, try to construct various dice:
- You can use polygons of only one type: equilateral triangles,
squares, or regular pentagons
- Each vertex of the die has the same number of sides connected to it. In
practice, you can start from forming one vertex out of several polygons. Their
number will be dictated by geometry (3, 4 or 5 for triangles, 3 for squares, 3
for pentagons). Then attach the same number of sides to the remaining vertices,
finishing the polyhedron.
The dice that can be constructed this way are called platonic solids.
3. Can you construct a platonic solid type die out of regular hexagons? Why or
why not? Try it.
Alternate Outlines
This lesson can be rearranged in several ways.
- Have students construct spinners out of several different materials, and then compare the results
they obtain. Which materials or designs produce spinners that produce more truly "random" results?
Compare the results of many spins with these spinners with the computer-generated results from the
Spinner and the
Adjustable Spinner activities
to show students the advantage of using a
computer model to produce accurate results.
- Use Buffon's Needle as an
additional example of the connection between probability and geometry.
- Have groups of students read the two discussions in this lesson and prepare presentations for their
classmates that explain the content of the discussions.
Suggested Follow-Up
After these discussions and activities, the students will have an understanding of how geometry can
be used to solve probability problems. The next lesson, Conditional Probability
and Probability of Simultaneous Events, leads to a deeper consideration of the related mathematics
and to acquiring new tools for solving problems, namely the ideas and formulas connected with
conditional probability and probability of simultaneous events.
Please direct questions and comments about this project to Addison-Wesley
math@aw.com
© Copyright 1997-2001
The Shodor Education Foundation, Inc.
© Copyright 2001 Addison-Wesley. All rights reserved.
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