Conditional Probability and Probability of
Simultaneous Events
Abstract
This lesson is based on several interesting probability problems. Each problem has a
somewhat unexpected answer; in fact, many people have a hard time accepting
experimental results for these problems, as the results may seem
counterintuitive. This very difference in expectations and actual results leads
to a deeper consideration of the related mathematics and to acquiring new tools
for solving problems, namely the ideas and formulas connected with conditional
probability and probability of simultaneous events.
Objectives
Upon completion of this lesson, students will:
- have taken a closer look at conditional probability
- have learned the formula for probability of simultaneous independent events
Activities
This lesson introduces students to conditional probability through the following activities:
Standards
The activities and discussions in this lesson address the following
Standards:
Key Terms
This lesson introduces students to the following terms through the included discussions:
Student Prerequisites
- Arithmetic: Students must be able to:
- use addition, subtraction, multiplication and division to solve probability formulas
- understand how tables can be used in multiplication
- Technological: Students must be able to:
- perform basic mouse manipulations such as point,
click and drag
- use a browser such as Netscape for experimenting with
the activities
Teacher Preparation
All activities in the lesson are better experienced by using the software, with
individual students or small groups of students having enough time to explore
the games and find answers to the related questions. If the activities have to
be set up physically, the following materials are necessary (one set of
materials for each group of students that will be doing the activity):
- access to a browser
- pencil and paper
- copies of the supplemental materials:
- For the Racing Game with One Die:
- one six-sided die
- The Racing Game Table to tally the results
- For the Two Colors game:
- three identical containers (e.g., small boxes or opaque cups)
- six objects of two different colors (three of each color), such as marbles or poker chips.
The objects have to fit in the containers and have to be indistinguishable from each other by touch.
- The Two Colors Table to tally the results
- For the Monty Hall, 3 Doors activity:
- Three identical index cards
- The Monty Hall Table to tally the results
Lesson Outline
- Begin by describing the Racing Game with One Die
activity, which shows experimentally how the number of steps in the Racing Game affects
the probability of winning.
Groups of students can play the Racing Game with One
Die either using the software (preferably) or rolling a six-sided die and using the
Table to tally the results.
Players in the game should have unequal chances to take a step. Knowing the probability of each
player taking a step, students can try to predict the probability of each player winning the game,
and try multiple experiments in order to test the prediction.
- Lead a discussion about the Probability of Simultaneous
Events to introduce the formula for probability of simultaneous independent events.
This discussion is based on the results of the Racing
Game with One Die. Each group of students can think about and discuss the following questions,
later discussing them with other groups and with their mentor:
- The experimental probability of winning the game is not the same as the probability of taking
one step. Why?
- What would happen to the probabilities if there were more than two steps to the finish?
- Use the Two Colors
game to
perform experiments that will demonstrate conditional probability.
There are three closed boxes. One box contains two green balls, another one contains two red balls
and the last one has one red and one green ball. If students use the software, the computer will
shuffle the boxes. If students use manipulatives, one of them should shuffle the boxes. A student
chooses one box and picks one ball from it (without looking). If the first ball is red, the game
starts over. If the first ball is green, the student wins if the second ball in the same box is
also green.
Groups of students can play the game many times, first trying to predict or guess their chances of
winning, and keeping track of the results using the Table.
- Next, initiate a discussion based on Conditional
Probability.
This discussion requires the active participation of the mentor. If there are students who want
to take on the role of mentors, they can read the discussion ahead of time in order to prepare.
This way discussions can happen in smaller groups.
Alternate Outlines
This lesson can be rearranged in several ways.
- Include the Monty Hall, 3 Doors activity to further clarify
conditional probability. Each student or group of students can try to solve the problem and explain the solution. Then they
can run the experiments on computers or by hand (in the latter case, recording the results in
the Table), comparing experimental data with their solutions. Groups of
students can discuss why their theoretical answers agree or do not agree with the data.
- Use the Think and check! discussion to help students
understand the explanation of the Monty Hall problem and the Two Colors Game.
- Combine this lesson with the Unexpected Answers lesson.
- Or choose fewer of the activities to cover; for example, use only the Racing
Game with One Die and the Conditional
Probability discussion and make the focus conditional probability only. Use the
Probability of Simultaneous Events discussion somewhere else
in the Probability unit.
- Have students come up with their own version of the
Two Colors game, and present their game and probability results to the class.
Suggested Follow-Up
After these discussions and activities, the students will have worked with condition probability and
have seen the formula for the probability of simultaneous events. The next lesson,
From Probability to Combinatorics and Number Theory, is devoted to data
structures and their applications to probability theory. Tables and trees are introduced, and some
of their properties are discussed.
Please direct questions and comments about this project to Addison-Wesley
math@aw.com
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The Shodor Education Foundation, Inc.
© Copyright 2001 Addison-Wesley. All rights reserved.
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