Project Description
For this project, we were required to form teams of two and work together
to model a situation in Vensim and AgentCubes. We decided to model something
we're both very familiar with: high school. In our AgentCubes model, students
roam around a high school, seeking out various classrooms that correspond
with their grades. When a student has gone to class a sufficient number of
times, they move up a grade or, in the case of seniors, graduate. Students
start out as freshmen and move up to become sophomores, juniors, and seniors.
In our Vensim model, students come in from middle school as freshmen and
move through the grades in different amounts, affected by the rates of
moves, dropouts, and expulsions.
Vensim
The system modeling software Vensim PLE is needed to download
this model. The model will automatically begin to download
after you click on it. To use the model, either click on the
green button in the upper middle of the screen labeled 'Simulate'
or the button next to it labeled 'SyntheSim.' If you click
SyntheSim, a graph and a variety of slider bars will pop up.
Use the slider bars to adjust the factors that affect the
different graduation rates, such as dropout rates and expulsion
rates. This will affect the numbers of each grade, and therefore
the graph as well. Use this to explore how changing different
factors changes the numbers of freshmen, sophomores, juniors,
seniors, and graduates.
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AgentCubes
No software is needed to download this model. Simply click on
the image to open the AgentCubes model. In the AgentCubes model,
click on the green play button to begin the simulation. In the
simulation, the small colorful squares moving around the world
represent students in different grades. Purple corresponds to
freshmen, blue corresponds to sophomores, pink corresponds to
juniors, and orange corresponds to seniors. The larger green squares
represent different classrooms students can learn in. Each group
of classrooms can host different kinds of students; from left
to right they host freshmen, sophomores, juniors, and seniors.
Students move throughout the hallways, heading towards the appropriate
classrooms (most of the time). When they are in a classroom,
they gain one credit. When a student has eight credits, they
move up a grade or, in the case of seniors, graduate. Seniors who
graduate simply disappear from the model. One new freshman is
created every five seconds. This model represents the inner
workings of a high school.
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