Activity: Build your own polygon and transform it in the Cartesian coordinate system. Experiment with reflections across any line, revolving around any line (which yields a 3-D image), rotations about any point, and translations in any direction.
Activity: Build a "floor tile" by dragging the corners of a quadrilateral. Learn about tessellation of quadrilateral figures when the shape you built is tiled over an area.
Activity: Create a tessellation by deforming a triangle, rectangle or hexagon to form a polygon that tiles the plane. Corners of the polygons may be dragged, and corresponding edges of the polygons may be dragged. Parameters: Colors, starting polygon.
Activity: Explore the world of translations, reflections, and rotations in the Cartesian coordinate system by transforming squares, triangles and parallelograms. Parameters: Shape, x or y translation, x or y reflection, angle of rotation.