Activity: Students run a simulation of how a fire will spread through a stand of trees, learning about probability and chaos. Parameters: Forest density, wind direction, size of forest.
Activity: Run a simulation of how a fire spreads through a stand of trees, learning about probability and chaos. Track the results of multiple burns and use the data to draw conclusions.
Activity: Run a simulation of how a fire will spread through a stand of trees, learning about probability and chaos. Parameters: Probability that a tree will set fire to each of its eight neighbors.
Activity: Run a simulation of how a fire will spread through a stand of trees, learning about probability and chaos. Parameters: Probability that a tree catches fire if its neighbor is on fire.
Activity: Run a simulation to generate results from running the Monty Hall for multiple trials. This is similar to the game show "Let's Make A Deal", where you choose one of N doors in hopes of finding a grand prize behind one of the doors. Parameters: Number of doors, number of trials, staying, or switching between the two remaining doors.
Activity: Similar to the original "Function Machine" but lists input and output in a table and will not let the user attempt to guess the rule without having at least two data points. Number Cruncher is one of the Interactivate assessment explorers.
Activity: Graph ordered pairs and customize the graph title and axis labels. Points are connected from left to right, rather than being connected in the order they are entered.
Activity: Plot ordered pairs of numbers, either as a scatter plot or with the dots connected. Points are connected from right to left, rather than being connected in the order they are entered.
Activity: Give input to the Whole Number Cruncher and try to guess what it did from the output it generates. This activity only generates multiplication and addition functions to avoid outputting any negative numbers. Whole Number Cruncher is one of the Interactivate assessment explorers.