Lesson: This lesson shows elementary students how they can know, for certain, that rigid motions like reflections, rotations, and translations create a shape congruent to the original.
Activity: Build your own polygon and transform it in the Cartesian coordinate system. Experiment with reflections across any line, revolving around any line (which yields a 3-D image), rotations about any point, and translations in any direction.
Activity: Build a "floor tile" by dragging the corners of a quadrilateral. Learn about tessellation of quadrilateral figures when the shape you built is tiled over an area.
Activity: Investigate the Cartesian coordinate system through identifying the coordinates of a randomly generated point, or requesting that a particular point be plotted. General Coordinates Game is one of the Interactivate assessment explorers.
Activity: Investigate the Cartesian coordinate system by directing a robot through a mine field laid out on the plane. Maze Game is one of the Interactivate assessment explorers.
Activity: Investigate the first quadrant of the Cartesian coordinate system through identifying the coordinates of randomly generated points, or requesting that a particular point be plotted. Simple Coordinates Game is one of the Interactivate assessment explorers.
Activity: Investigate the first quardant of the Cartesian coordinate system by directing a robot through a mine field laid out on the grid. Simple Maze Game is one of the Interactivate assessment explorers.
Activity: Plot ordered pairs of numbers, either as a scatter plot or with the dots connected. Points are connected from right to left, rather than being connected in the order they are entered.
Activity: Create a tessellation by deforming a triangle, rectangle or hexagon to form a polygon that tiles the plane. Corners of the polygons may be dragged, and corresponding edges of the polygons may be dragged. Parameters: Colors, starting polygon.
Activity: Explore the world of translations, reflections, and rotations in the Cartesian coordinate system by transforming squares, triangles and parallelograms. Parameters: Shape, x or y translation, x or y reflection, angle of rotation.
Activity: Build your own polygon and transform it in the Cartesian coordinate system. Experiment with reflections across any line, rotations about any point, and translations in any direction. Parameters: Shape, x or y translation, x or y reflection, angle of rotation