This model is an implementation of Conway's Game of Life, a cellular automaton designed with
extremely simple rules that produce surprisingly complex results. The user can choose the initial
density of the cells in the game and whether the board is an island or a torus. Then the user runs
the game to see the chaos that ensues. The model also includes scratch space for users who would
like to create their own initial cell configurations for the game.
What can this Model be used to teach?
Explore the idea of patterns in chaos
Explore the effects of the parameters on the model