This is an agent model of hermit crabs responding to external stimuli. The model simulates the
interaction between crabs, seagulls, and humans on an expanse of sand. The only parameter that can
be changed is whether it is day or night, but users can also interact with the hermit crabs
directly either by clicking on them (simulating a human touch), or by moving seagulls with the
arrow keys.
What can this Model be used to teach?
Understand how the behavior of different species can affect their interaction patterns
Examine how short-run and long-run conditions can be different in unstable environments