Station Procedures
Station Procedures

Penny Flip

  1. Write whether you think the coin is more likely to land on heads or tails and why.
  2. Calculate the theoretical probability.
  3. There should be 2 pennies at the station. Each person should flip the penny and record the number of times it lands on heads and the number of times it lands on tails.
  4. Make a graph representing the results you obtained from the penny flip.
  5. Record your data on the data collection sheet.
Spinner
  1. 1/4 of the spinner should be red, 1/4 should be green, and 1/2 should be blue.
  2. Which color do you think you are more likely to stop on and why?
  3. Calculate the theoretical probability of landing on each section.
  4. Each person should spin the spinner 50 times and record their results
  5. Make a graph representing the results you obtained from the spinner.
  6. Record your data on the data collection sheet.
Marble Bag
  1. Place 10 of the white marbles into the opaque bag along with the 5 red marbles.
  2. Calculate the theoretical probability of drawing a red marble
  3. Draw 1 marble from the bag, record its color, and replace the marble back in the bag.
  4. Repeat step 3 until you have drawn 25 marbles.
  5. Create a graph which show the results of your experiment.
  6. Add 5 more white marbles to the bag for a total of 15 white marbles and 5 red marbles.
  7. Calculate the probability of drawing a red marble
  8. Draw 1 marble from the bag, record its color, and replace the marble back in the bag.
  9. Repeat step 8 until you have drawn 25 marbles.
  10. Create a graph which shows the results of your experiment.
  11. Record your data on the data collection sheet.
Deck of Cards
  1. Calculate the probability of drawing a spade.
  2. Mix the deck of cards.
  3. Draw 1 card, record whether or not it is a spade, and replace it into the deck.
  4. Mix the deck of cards.
  5. Draw another card, record whether or not it is a spade, and replace the card back in the deck.
  6. Continue this process until you have drawn 20 cards
  7. Record your data on the data collection sheet.
Monte Hall Game
  1. Player 1 mixes the three cards and sets them face down so that Player 2 does not know which card is hiding the lucky mole.
  2. Player 2 chooses one of the cards.
  3. Player 1 then removes one of the losing cards.
  4. Player 2 now chooses either to stay with the card he/she chose originally or switch to the card that is left.
  5. Once Player 2 has made his/her decision the group needs to record either a win or a loss result under the appropriate column on the data sheet.
  6. Player 2 then mixes the cards and sets them face down so that Player 1 does not know which card is hiding the lucky mole.
  7. Player 1 chooses one of the cards.
  8. Player 2 then removes one of the losing cards.
  9. Player 1 now chooses either to stay with the card he/she chose originally or switch to the card that is left.
  10. Once Player 1 one has made his/her decision the group needs to record either a win or a loss result under the appropriate column on the data sheet.
  11. Continue this process until 24 cards have been drawn.
  12. Record your data on the data collection sheet.
1 Step Race Car Game
  1. Player 1 is assigned the numbers 1, 2, and 3. Player 2 is assigned the numbers 4, 5, and 6.
  2. Player 1 rolls first if he/she rolls a 1, 2, or 3 he/she wins; otherwise, Player 2 rolls.
  3. If Player 2 rolls a 4, 5, or 6 he/she wins; otherwise, Player 1 rolls again.
  4. Continue this process until either Player 1 or 2 wins.
  5. Play this game at least 5 times.
  6. Record who wins each game.
  7. Calculate both the theoretical and experimental probability of each player winning,
  8. Record your data on the data collection sheet.
  9. Now try playing this game with player 1 winning on rolls of 1, 2, 3, and 4, and Player 2 winning on rolls of 5 and 6.
  10. Play this game at least 5 times.
  11. Record who wins each game.
  12. Calculate both the theoretical and experimental probability of each player winning,
  13. Record your data on the data collection sheet.
2 Step Race Car Game
  1. Player 1 is assigned the numbers 1, 2, and 3. Player 2 is assigned the numbers 4, 5, and 6.
  2. Player 1 rolls first if he/she rolls a 1, 2, or 3 he/she wins; if not Player 2 rolls.
  3. If Player 2 rolls a 4, 5, or 6 he/she wins if not Player 1 rolls again.
  4. Continue this process until either Player 1 or 2 wins.
  5. Play this game at least 10 times.
  6. Record who wins each game.
  7. Calculate both the theoretical and experimental probability of each player winning,
  8. Record your data on the data collection sheet.
  9. Now try playing this game with Player 1 winning on rolls of 1, 2, 3, and 4, and Player 2 winning on rolls of 5 and 6.
  10. Play this game at least 10 times.
  11. Record who wins each game.
  12. Calculate both the theoretical and experimental probability of each player winning,
  13. Record your data on the data collection sheet.
2 Dice Game
  1. Each student should number a piece of paper 2-12 and place 10 chips or paper squares on 10 numbers. The pieces of paper do not need to be placed on different numbers.
  2. Players roll the dice and the highest roll goes first.
  3. Player 1: roll the dice, calculate your sum, and record this number on your data sheet. If you have a marker on that number, remove it.
  4. Player 2: roll the dice, calculate your sum, and record the number on your data sheet. If you have a marker on that number remove it.
  5. The first player to remove all of his/her markers wins.
  6. Answer the questions located at the bottom of the data collection sheet
  7. If time permits play the game again allowing Player 2 to go first.
  8. Record your data on the data collection sheet.

Please use this form for questions and comments about this project.
© Copyright 1997-2003 The Shodor Education Foundation, Inc.