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Number and Operations  (...)
Work with various types of clocks in order to learn about modular arithmetic operations. Parameters: Number of hours on the clock.

Converts fractions to decimals and decimals to fractions. Observe the relationships between fractions and decimals.

Learn about number patterns in sequences and recursions by specifying a starting number, multiplier, and add-on. The numbers in the sequence are displayed on a graph, and they are also listed below the graph.

Geometry  (...)
Create your own fractals by drawing a "line deformation rule" and stepping through the generation of a geometric fractal. Parameters: Grid type, number of bending points on the line.

Build a "floor tile" by dragging the corners of a quadrilateral. Learn about tessellation on quadrilateral figures when the shape you built is tiled over an area.

Generate complicated geometric fractals by specifying starting polygon and scale factor.

Measure angles, distances, and areas in several different images (choices include maps, aerial photos, and others). A scale feature allows the user to set the scale used for measuring distances and areas.

Functions like a real stopwatch, recording times that you choose. This stopwatch is accurate to the nearest tenth of a second. Parameters: Count up from 0 or count down from a set time.

Create a tessellation by deforming a triangle, rectangle or hexagon to form a polygon that tiles the plane. Corners of the polygons may be dragged, and corresponding edges of the polygons may be dragged. Parameters: Colors, starting polygon.

Build your own polygon and transform it in the Cartesian coordinate system. Experiment with reflections across any line, rotations about any point, and translations in any direction. Parameters: Shape, x or y translation, x or y reflection, angle of rotation

Enter two complex numbers (z and c) as ordered pairs of real numbers, then click a button to iterate step by step. The iterates are graphed in the x-y plane and printed out in table form. This is an introduction to the idea of prisoners/escapees in iterated functions and the calculation of fractal Julia sets.

Algebra  (...)
Manipulate different types of conic section equations on a coordinate plane using slider bars. Learn how each constant and coefficient affects the resulting graph. Choose from vertical or horizontal parabola, circle, ellipse, and vertical or horizontal hyperbola.

Enter a set of data points, then derive a function to fit those points. Manipulate the function on a coordinate plane using slider bars. Learn how each constant and coefficient affects the resulting graph.

View the graph and the equation of the line tangent to any function at any point on the function.

A more advanced version of Slope Slider, this activity allows the manipulation of the constants and coefficients in any function thereby encouraging the user to explore the effects on the graph of the function by changing those numbers.

Students can create graphs of functions by entering formulas -- similar to a graphing calculator.

Create graphs of functions and sets of ordered pairs on the same coordinate plane. This is like a graphing calculator with advanced viewing options.

InteGreat! allows the user to visually explore the idea of integration through approximating the integral value with partitions. The user controls the number of partitions and the upper and lower limits.

Students create linear inequalities and systems of linear inequalities on a coordinate plane. This is like a graphing calculator with advanced viewing options.

Enter a set of data points and a function or multiple functions, then manipulate those functions to fit those points. Manipulate the function on a coordinate plane using slider bars. Learn how each constant and coefficient affects the resulting graph.

Plot ordered pairs on the graph, and they will be connected in the order that they are input. This enables you to decide how the pairs should be connected, rather than having the computer connect them from left to right.

Graph recursive functions by defining f(0)=C and defining f(n) based on f(n-1).

Learn about number patterns in sequences and recursions by specifying a starting number, multiplier, and add-on. The numbers in the sequence are displayed on a graph, and they are also listed below the graph.

Plot ordered pairs of numbers, either as a scatter plot or with the dots connected. Points are connected from right to left, rather than being connected in the order they are entered.

Manipulate a linear function of the form f(x)=mx+b using slider bars. Explore the relationship between slope and intercept in the Cartesian coordinate system.

Enter two complex numbers (z and c) as ordered pairs of real numbers, then click a button to iterate step by step. The iterates are graphed in the x-y plane and printed out in table form. This is an introduction to the idea of prisoners/escapees in iterated functions and the calculation of fractal Julia sets.

Probability  (...)
Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.

Experiment with the outcome distribution for a roll of two dice by simulating a dice throwing game. Parameters: Which player wins with which total rolled.

Experiment with probability using a fixed size section spinner, a variable section spinner, two regular 6-sided dice or customized dice. Appropriate for elementary grades.

Create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.

Statistics  (...)
Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.

Enter data to create a bar graph, then change many settings for the graph's appearance.

Students can create boxplots for either built-in or user-specified data as well as experiment with outliers. User may choose to use or not use the median for calculation of interquartile range.

Enter your own data categories and the value of each category to create a pie chart. There are also built in data sets which can be viewed.

Enter a set of data points, then derive a function to fit those points. Manipulate the function on a coordinate plane using slider bars. Learn how each constant and coefficient affects the resulting graph.

View histograms for built-in or user-specified data. Experiment with how the size of the class intervals influences the appearance of the histogram. Parameters: Data sets, class sizes.

Enter data and view the mean, median, variance, and standard deviation of the data set. Parameters: Number of observations, range for observations, which statistics to view, identifiers for the data.

Enter data to create a double bar graph, then manipulate the graph's maximum and minimum values.

Create a pie chart, adjusting the size of the divisions using your mouse or by entering values. Parameters: Number of sections, size of sections, whether to use percents or fractions.

Build dot plots of data using your mouse. View how the mean, median, and mode change as entries are added to the plot. Parameters: Range for observations.

Plot a bivariate data set, determine the line of best fit for their data, and then check the accuracy of your line of best fit.

Graph ordered pairs and customize the graph title and axis labels. Points are connected from left to right, rather than being connected in the order they are entered.

Plot ordered pairs of numbers, either as a scatter plot or with the dots connected. Points are connected from right to left, rather than being connected in the order they are entered.

View stem-and-leaf plots of your own data, and then practice finding means, medians and modes. Parameters: Data

Modeling  (...)
Enter a set of data points, then derive a function to fit those points. Manipulate the function on a coordinate plane using slider bars. Learn how each constant and coefficient affects the resulting graph.

Discrete  (...)
Other  (...)
Create a tessellation by deforming a triangle, rectangle or hexagon to form a polygon that tiles the plane. Corners of the polygons may be dragged, and corresponding edges of the polygons may be dragged. Parameters: Colors, starting polygon.

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