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Outlines the approach to playing the chaos game and how it relates to geometric fractals.
Introduces the concept of tree diagrams as a way to compute probability of a multi-step event.
This worksheet is for use with the Finding Patterns in Pascal's Triangle lesson plan (http://www.shodor.org/interactivate/lessons/PatternsInPascal/).
Outlines the approach to building fractals by cutting out portions of plane figures.
Extends the notion of conditional probability by discussing the effects of replacement on drawing multiple objects.
Arithmetic Four (Activity)
Students play a generalized version of connect four, gaining the chance to place a piece on the board by answering arithmetic questions (addition, subtraction, multiplication, division). Parameters: time, difficulty level, types of questions. Arithmetic Four is one of the Interactivate assessment games.
This worksheet is for use with the Pascal's Triangle lesson plan (http://www.shodor.org/interactivate/lessons/PascalTriangle/).
This worksheet is for use with the Sierpinski's Carpet activity (http://www.shodor.org/interactivate/activities/SierpinskiCarpet/).
This worksheet is for use with the Patterns in Fractals lesson plan (http://www.shodor.org/interactivate/lessons/PatternsInFractals/).
This worksheet is for use with the Algebra Quiz activity (http://www.shodor.org/interactivate/activities/AlgebraQuiz/).

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