This lesson is designed to enhance students' ability to analyze problems and create solutions,
while reinforcing their understanding of sets, Venn diagrams, and box plots.
Objectives
Upon completion of this lesson, students will:
have practiced developing their own algorithms from a problem-solving process
have used box plots to analyze data from the activity
have practiced determining the placement of an element in a Venn diagram
have practiced sorting objects
Standards Addressed:
Grade 6
Mathematical Reasoning
1.0 Students make decisions about how to approach problems
2.0 Students use strategies, skills, and concepts in finding solutions
Statistics, Data Analysis, and Probability
1.0 Students compute and analyze statistical measurements for data sets
Grade 7
Mathematical Reasoning
1.0 Students make decisions about how to approach problems
2.0 Students use strategies, skills, and concepts in finding solutions
Grades 8-12
AP Probability and Statistics
14.0 Students organize and describe distributions of data by using a number of different methods, including frequency tables, histograms, standard line graphs and bar graphs, stem-and-leaf displays, scatterplots, and box-and-whisker plots.
Probability and Statistics
8.0 Students organize and describe distributions of data by using a number of different methods, including frequency tables, histograms, standard line and bar graphs, stem-and-leaf displays, scatterplots, and box-and-whisker plots.
Grades 6-8
Data Analysis and Probability
Develop and evaluate inferences and predictions that are based on data
Grades 9-12
Data Analysis and Probability
Develop and evaluate inferences and predictions that are based on data
Grade 7
Number and Operations, Measurement, Geometry, Data Analysis and Probability, Algebra
COMPETENCY GOAL 4: The learner will understand and use graphs and data analysis.
Grade 8
Number and Operations, Measurement, Geometry, Data Analysis and Probability, Algebra
COMPETENCY GOAL 4: The learner will understand and use graphs and data analysis.
Introductory Mathematics
Data Analysis and Probability
COMPETENCY GOAL 3: The learner will understand and use graphs and data analysis.
Technical Mathematics I
Number and Operations
Competency Goal 1: The learner will apply various strategies to solve problems.
6th Grade
Mathematical Processes
The student will understand and utilize the mathematical processes of problem solving, reasoning and proof, communication, connections, and representation.
7th Grade
Mathematical Processes
The student will understand and utilize the mathematical processes of problem solving, reasoning and proof, communication, connections, and representation.
8th grade
Mathematical Processes
The student will understand and utilize the mathematical processes of problem solving, reasoning and proof, communication, connections, and representation.
6th Grade
Data Analysis & Probability
Content Standard 5.0 The student will understand and apply basic statistical and probability concepts in order to organize and analyze data and to make predictions and conjectures.
7th Grade
Data Analysis & Probability
The student will understand and apply basic statistical and probability concepts in order to organize and analyze data and to make predictions and conjectures.
8th Grade
Data Analysis & Probability
The student will understand and apply basic statistical and probability concepts in order to organize and analyze data and to make predictions and conjectures.
Grade 6
Probability and Statistics
10. The student uses statistical representations to analyze data.
Underlying Processes and Mathematical Tools
12. The student communicates about Grade 6
mathematics through informal and mathematical language, representations, and models.
Grade 7
Underlying Processes and Mathematical Tools
14. The student communicates about Grade 7
mathematics through informal and mathematical language, representations, and models.
Grade 8
Probability and Statistics
12. The student uses statistical procedures to describe data.
Underlying Processes and Mathematical Tools
15. The student communicates about Grade 8
mathematics through informal and mathematical language, representations, and models.
6th Grade
Probability and Statistics
6.18c The student, given a problem situation, will collect, analyze, display, and interpret data in a variety of graphical methods, including box-and-whisker plots.
7th Grade
Probability and Statistics
7.17 The student, given a problem situation, will collect, analyze, display, and interpret data, using a variety of graphical methods, including frequency distributions; line plots; histograms; stem-and-leaf plots; box-and-whisker plots; and scattergrams.
8th Grade
Probability and Statistics
8.12 The student will make comparisons, predictions, and inferences, using information displayed in frequency distributions; box-and-whisker plots; scattergrams; line, bar, circle, and picture graphs; and histograms.
Reason for Alignment: This lesson motivates understanding of algorithm through the use of Venn diagrams. The use of Venn diagrams and a rule for these diagrams goes with the algorithm part of the section.
Teachers may want to set up their computers with two copies of a browser open:
The first copy of the browser would be opened to the site where the class generally starts or
to
Venn Diagram Shape Sorter
The second copy of the browser would be opened to
Box Plot .
Change the menu options to "My Data" and "Graph, by Category."
Enter an appropriate title for the plots.
Enter scores for 2 fictitious students. The format is "Score, student". A good example to
use is that Student A scored 10, 15, 18, 21, while Student B scored 15, 19, 21, 22. (So B
is more consistent but does worse when the objective is to have a low score).
Key Terms
algorithm
Step-by-step procedure by which an operation can be carried out
boxplot
Also called box-and-whisker plot, this graph shows the distribution of data by dividing the data into four groups with the same number of data points in each group. The box contains the middle 50% of the data points and each of the two whiskers contain 25% of the data points.
element
A member of or an object in a set
intersection of sets
The intersection of two or more sets is the set of elements that all the sets have in common; in other words, all the elements contained in every one of the sets. The mathematical symbol for intersection is ∩ .
polygon
A closed plane figure formed by three or more line segments that do not cross over each other
set
A set is a collection of things, without regard to their order
Venn Diagram
A diagram where sets are represented as simple geometric figures, with overlapping and similarity of sets represented by intersections and unions of the figures
Lesson Outline
Focus and Review
Remind students what has been learned in previous lessons that will be pertinent to this lesson
and/or have them begin to think about the words and ideas of this lesson:
Start by asking students, "What are some geometric shapes that we know?" Draw pictures of
circles, squares, and so on.
Prompt students with the question, "We often want to classify objects like the collection of
things we have on the board into different sets. Can anyone tell me what a Venn diagram is?"
Have students think of examples of Venn diagrams describing geometric objects. The Venn
diagrams may be for disjoint sets (for example, polygons and non-polygons) or for intersecting
sets (for example, regular polygons and quadrilaterals).
Objectives
Let the students know what they will be doing and learning today. Say something like this:
Today, class, we are going to practice using Venn diagrams, but in the process, we will learn
about the efficiency of different methods for solving problems.
We are going to use the computers to do this but please do not turn your computers on until I
ask you to. I want to show you a little about this activity first.
Teacher Input
Lead the students in a short
discussion about algorithms.
Explain to the students how the applet works if they are not familiar with how to use our computer
applets.
Open your browser to
Venn Diagram Shape Sorter in order to demonstrate this activity to the students.
Begin to explain the applet to the students by showing the different versions (intersecting
circles, one circle, and so on) and kinds of rules (for example, big, triangle) for the Venn
diagram.
Choose two rules with settings of "Make a rule" and intersecting circles. Show the students
how to move objects into the circles by letting them choose objects and telling you where to
put them. This will also reinforce the concept of Venn diagrams. Show them that "outside both
of the circles" is where to put objects that do not satisfy either rule.
Point out there are at least two algorithms they could be using:
Try each object in the first row (small circles) in each area of the Venn diagram to see
where it goes. Now start on the second row (big circles). In this case, you don't miss
anything but it is very slow. (This is known as "brute force" or "exhaustive search.")
Think about which objects satisfy the rule and where they go before you try to move them.
In this case, you have to think more, but move less.
Guided Practice
Tell the students that today they will be letting the computer choose the rule and trying to guess
what rule the computer is using. They will be trying to find at least some of the steps in an
algorithm for guessing the rule as quickly as possible.
Show how to use the applet with the setting "Guess the Rule".
Using the one-circle version, let the students choose objects to try.
After 4 to 8 objects have been tried, ask students if they want to guess what the rule is. Let
them guess the rule.
Show the students the location of the "Check Answer" button. Check whether their guess is
correct.
Ask the students some algorithms they could use in finding out what the rule is. Some examples
would be "Try objects randomly," "Try rules randomly and check the results." and "Get all the
triangles in the right place on the Venn diagram, then try other shapes."
If necessary, do an example together with 2 circles.
Allow the students to play the game and complete the worksheet. They should work in pairs or
small groups so one person can keep score while another is playing.
Monitor the room for questions and to be sure the students are on the correct website.
Students may need help with some of the later questions. Encourage them to think about what
information they have at any point and what additional information they need to determine
which rule the computer is using.
Guided Practice 2
Tell the students to close their computers for a while. Ask them to compare their scores and their
methods for choosing what to try next. Show the students how to use Box Plot to compare the games
of two players.
If you have not previously opened a browser with
Box Plot, open one now.
If you have not previously entered scores into the Box Plot applet, change the menu options to
"My Data" and enter scores from two volunteers. Change the setting to "Graph, by Category."
Press the "Update Boxplot" button.
Lead the students in discussing what the box plots mean -- for example, more spread out means
less consistent, box further to left means better scores.
Independent Practice 2
Tell the students they will now be comparing algorithms. You might want to lead a quick
discussion about good algorithms.
Tell the students to choose one version of the game (one circle, two circles, etc.) and write
down at least two algorithms for guessing what rule the computer is using. One of the
algorithms can be random guessing. The students should play at least 5 rounds with each of
their methods (algorithms) and make box plots showing the results for each algorithm.
Allow the students to work in pairs or small groups. Again monitor the room for questions and
to be sure that the students are on the correct web sites.
Closure
Ask the students to close their computers.
Bring the class back together for a discussion of the findings. Once the students have been
allowed to share what they found, summarize the results of the lesson.
Point out that if the students were trying to program one computer to find out what rule
another was using, they would need to have an algorithm. Their worksheet answers give rules
they could use as some of the steps in such an algorithm.
Alternate Outline
This lesson can be rearranged in several ways.
Instead of talking about algorithms, you may want to spend more time on Venn diagrams.
Sets and the Venn Diagram is more of an introduction to Venn diagrams
In a workshop, you can combine introductions and the review of Venn diagrams by asking
students where their name goes in a Venn diagram with circles labeled
Have the students cooperate on the golf game instead of competing.
The material on comparing algorithms can be skipped.
If only one computer is available for the classroom:
The teacher may do this activity as a demonstration. Choose the version (one circle, etc.)
and allow students to decide individually, or in groups, which object to move onto the
diagram and where to move it.
Groups may take turns completing the patterns with the Pattern Generator applet for 10
minutes each.
In either case, students should complete the worksheet.
Suggested Follow-Up
If students need more work with displaying and analyzing data, you may want to use the lessons
Mean, Median and Mode or
Box Plots.