Simulations

Section 9.3

Activity Name Activity Description
Crazy Choices Game Students represent simple chance games as theoretical probabilities by entering data on 'winning' and total outcomes. Students can then simulate a number of trial runs to generate experimental data and probabilities for comparison with theoretical values.
Simple Monty Hall In the style of the TV program "Let's Make a Deal", students choose one of three doors, and then choose to 'stay' or 'switch' after a second door is revealed as a 'losing' choice. The applet compiles experimental probabilities on the value of the 'stay' or 'switch' choice.
Generalized Monty Hall Students run a simulation to mimic the simple monty hall activity with multiple trials. Parameters: Number of doors, number of trials, staying or switching between the two remaining doors.
Advanced Monty Hall Students select conditions for a "Let's Make a Deal"-style game, and can play individual trials of the game. The applet compiles experimental probabilities on the 'stay' or 'switch' choice given the number of doors in the particular game.
Racing Game with One Die Students set conditions for a virtual auto race based on the rolling of a die. Students can then use the applet to observe individual races or to accumulate experimental probability statistics from multiple races.
Racing Game with Two Dice Students use an outcome table to set conditions for a virtual race based on the rolling of two dice. Students can then use the applet to observe individual races or to determine the results from a set of races.
Marbles Students input conditions representing a sequence of trials whereby colored marbles are randomly drawn from a bag. The applet accumulates data on the outcomes of each trial simulation, providing theoretical and experimental probabilities for direct comparison.
Fire!! The applet provides a simulation of how a fire spreads through a stand of trees. Students input the probability, in decimal or fraction form, that a tree will catch fire given proximity to a burning tree. The applet graphically displays the burning of the forest and calculates a percentage destroyed. Discussion should focus on the relationship between multistage probability and chaos.
Directable Fire!! The applet provides a simulation of how a fire spreads through a stand of trees. Students can vary the size of the grid of trees, and can input a set of probabilities, in decimal or fraction form, that a tree will catch fire given proximity in a particular direction to a burning tree. The applet graphically displays the burning of the forest and calculates a percentage destroyed . Discussion should focus on the relationship between multistage probability and chaos.
A Better Fire!! Students run a simulation of how a fire will spread through a stand of trees, learning about probability and chaos. Parameters: Forest density, wind direction, size of forest.
Rabbits & Wolves Students experiment with a simple ecosystem consisting of grass, rabbits and wolves, learning about probabilities, chaos and simulation.
The Chaos Game Students input initial conditions and probabilities to create geometric fractal patterns according to a chance-based set of rules.