Connecting Probability to Models and Counting

Section 9.2

Activity Name Activity Description
Dice Table Students input a set of 'winning' conditions for multiple players in a dice rolling game. The applet charts the possible outcomes on a two dimensional chart. Students then determine the probability of winning for a given player as a ratio, reduced fraction, converted decimal and percent chance.
Marbles Students input conditions representing a sequence of trials whereby colored marbles are randomly drawn from a bag. The applet uses a table of possibile permutations to accumulate data on the outcomes of each trial simulation, providing theoretical and experimental probabilities for direct comparison.
Spinner Students can create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.
Adjustable Spinner Students can create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.
Two Colors Applet Students choose between three boxes and choose one marble from the box to look at conditional probabilities. Parameters: Number of trials.
Racing Game with One Die Two players each roll a die, and the lucky player moves one step to the finish. Parameters: what rolls win and how many steps to the finish line.
Racing Game with Two Dice One to eleven players roll two dice, the lucky player moves one step to the finish, or everybody moves one step and the lucky player moves two steps to the finish. Parameters: the number of players, number of trials and length of the race.