Chaos

Abstract

The following discussions and activities are designed to lead the students to explore various incarnations of chaos.

Objectives

Upon completion of this lesson, students will:

  • have experimented with several chaotic simulations
  • have built a working definition of chaos
  • have reinforced their knowledge of basic probability and percents

Activities

This lesson allows students to explore various incarnations of chaos through the following activities:

Standards

The activities and discussions in this lesson address the following Standards:

  • Probability and Statistics
  • Geometry

Key Terms

This lesson introduces students to the following terms through the included discussions:

Student Prerequisites

  • Geometric: Students must be able to:
    • recognize and sketch objects such as lines, rectangles, triangles, squares
  • Arithmetic: Students must be able to:
    • understand and manipulate basic probabilities
    • understand and manipulate percents
  • Technological: Students must be able to:
    • perform basic mouse manipulations such as point, click and drag
    • use a browser such as Netscape for experimenting with the activities

Teacher Preparation

Students will need:

Lesson Outline

This lesson is best implemented with students working in teams of 2, alternating being the "driver" and the "recorder." Allow the students about 30 minutes to explore each computer activity.

  1. Lead a class discussion on basic probability to prepare students for working with the activities.

  2. Have the students try the computer version of the Fire! activity to investigate how large the burn probability can be and still consistently have trees left standing.

  3. Lead a class discussion on chaos.

  4. Ask the class to think about why the fire activity is not very realistic. Be sure the point that controlling the probability of the spread of the fire is out of a person's hands. Motivate the next activity by pointing out that if we assume that fire will spread 100% of the time, then leaving some empty space in the forest (which a person can control) may keep the entire forest from burning.

  5. Have the students try the computer version of the Better Fire! activity to investigate how large the forest density can be and still consistently have trees left standing after a fire.

  6. Lead a class discussion on how prevalent chaos is in science.

  7. Have the students try the computer version of the Game of Life activity to investigate this classic demonstration of chaos.

  8. Have the students try the computer version of the Rabbits and Wolves activity to investigate how the effects of small changes in the initial values of things changes the outcomes.

Alternate Outlines

This lesson can be rearranged in several ways.

  • Reduce the number of activities; for example, use only the Better Fire! and Game of Life activities to give the classic examples of simulations with chaotic behavior.
  • Add the additional activity using the Flake Maker activity with the following three starting shapes:

    Use the results of these three generators as an analogy for how small changes in structure cause large changes in cell growth in biology.

Extensions

After these discussions and activities, the students will have seen more ways in which chaos, first introduced in the Fractals and the Chaos Game lesson, is used to model behavior. The next lesson, Pascal's Triangle, reintroduces Sierpinski-like Triangles, as seen in the Geometric Fractals and Fractals and the Chaos Game lessons, in yet another way, demonstrating the rich connections between seemingly different kinds of math.

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