These activities listed below are designed for either group or individual exploration
into various mathematical concepts . They are arranged according to the
NCTM Principles and Standards for
School Mathematics.
Each activity comes with supplementary pages. These pages are
accessed from the activity page. Each will open in a new
window, when its button is pressed.
Number and Operation Concepts
|
Converter |
Helps students to convert fractions to decimals and decimals to fractions. |
Fraction Four |
Students play a generalized version of connect four, gaining the chance
to place a piece on the board by simplifying a fraction. Parameters:
Level of difficulty of fractions to simplify.
|
Venn Diagrams |
Students learn about classifying numbers into various categories
through answering questions about Venn Diagrams. |
Sequencer |
Students learn about number patterns in sequences and recursions
by specifying a starting number, multiplier and add-on. |
Coloring Multiples in Pascal's Triangle
|
Students color numbers in
Pascal's Triangle by rolling a number and then
clicking on all entries that are
multiples of the number rolled, thereby practicing multiplication tables
investigating number patterns, and investigating fractal patterns.
|
Coloring Remainders in Pascal's Triangle
|
Students color numbers in
Pascal's Triangle by rolling a number and then
clicking on all entries that have the same remainder when divided
by the number rolled, thereby practicing multiplication tables,
investigating number patterns, and investigating fractal patterns.
|
Clock Arithmetic |
Students learn about modular arithmetic operations through working
with various types of clocks. Parameters: Number of hours on the clock.
|
Caesar Cipher |
Students practice simple arithmetic skills by encoding and
decoding messages using an affine cipher. |
Caesar Cipher II |
Students practice simple arithmetic skills by encoding and
decoding messages to determine the form for an affine cipher. |
Caesar Cipher III |
Students practice their reasoning and arithmetic skills by
decoding messages to determine the form for an affine cipher. |
The Tortoise and Hare Race |
Students step through the tortoise and hare race, based on Zeno's paradox, to learn about the multiplication of fractions and about
convergence of an infinite sequence of numbers.
|
Cantor's Comb |
Students learn about fractions between 0 and 1 by repeatedly
deleting
portions of a line segment, also learning about properties of fractal objects. Parameter: fraction of the segment to
be deleted each time.
|
Geometry and Measurement Concepts
|
Area Explorer |
Students are shown shapes on a grid after setting the perimeter and asked to calculate
areas of the shapes. |
Perimeter Explorer |
Students are shown shapes on a grid after setting the area and asked to calculate
perimeters of the shapes. |
Shape Explorer |
Students are shown shapes on a grid and asked to calculate
areas and perimeters of the shapes. |
TransmoGrapher |
Students explore the world of translations, reflections, and rotations in the Cartesian coordinate system by transforming squares, triangles and parallelograms. Parameters: Shape, x or y translation, x or y reflection, angle of rotation. |
Angles |
Students practice their knowledge of acute, obtuse and
alternate angles. |
Triangle Explorer |
Students learn about areas of triangles and about
the Cartesian coordinate system through experimenting with
triangles drawn on a grid. |
Pythagorean Explorer |
Students find the length of a side of a right triangle by using the Pythagorean Theorem, and then check their answers. |
Squaring the Triangle |
Students learn about how the Pythagorean Theorem works,
through investigating the standard geometric proof. Parameters:
Sizes of the legs of the triangle. |
Floor Tiles |
Students learn about tessellation on quadrilateral figures by
dynamically changing the shape of the quadrilateral through dragging
corners. |
Tessellate!
|
Students deform a triangle, rectangle or hexagon to form
a polygon that tiles the plane. Corners of the polygons may be
dragged, and corresponding edges of the polygons may be dragged.
Parameters: Colors, starting
polygon.
|
Surface Area & Volume |
Students manipulate dimensions of polyhedra, and watch how the surface area
and volume change. Parameters: Type of polyhedron,
length, width and height. |
Hilbert Curve Generator |
Students step through the generation
of a Hilbert Curve -- a fractal made from deforming a line by bending it,
allowing them to explore number
patterns in sequences and geometric properties of fractals.
|
Another Hilbert Curve Generator
|
Students step through the generation
of a different Hilbert-like Curve -- a fractal made
from deforming a line by bending it, allowing them to explore number
patterns in sequences and geometric properties of fractals.
|
Koch's Snowflake |
Students step through the generation
of the Koch Snowflake -- a fractal made
from deforming the sides of a triangle, allowing them to explore number
patterns in sequences and geometric properties of fractals.
|
Sierpinski's Triangle |
Students step through the generation
of Sierpinski's Triangle -- a fractal made
from subdividing a triangle into four smaller triangles and
cutting the middle one out, allowing them to explore number
patterns in sequences and geometric properties of fractals.
|
Sierpinski's Carpet
|
Students step through the generation
of Sierpinski's Carpet -- a fractal made
from subdividing a square into nine smaller squares and
cutting the middle one out, allowing them to explore number
patterns in sequences and geometric properties of fractals.
|
Coloring Multiples in Pascal's Triangle
|
Students color numbers in
Pascal's Triangle by rolling a number and then
clicking on all entries that are
multiples of the number rolled, thereby practicing multiplication tables
investigating number patterns, and investigating fractal patterns.
|
Coloring Remainders in Pascal's Triangle
|
Students color numbers in Pascal's Triangle by rolling a number and then
clicking on all entries that have the same remainder when divided
by the number rolled, thereby practicing multiplication tables,
investigating number patterns, and investigating fractal patterns.
|
The Chaos Game
|
Students play the Chaos Game by experimenting with probabilities,
and they learn about an apparently random process with a not-so-random,
geometric fractal result.
|
Fractal Dimensions
|
Students investigate the fractal dimensions of several line-
deformation fractals.
|
Fractured Pictures
|
Students generate complicated geometric fractals by
specifying starting polygon and scale factor.
|
Flake Maker
|
Students create their own fractals by specifying a
"line deformation rule" and stepping through the generation of a
geometric fractal. Parameters: Grid type, number of bending
points on the line.
|
Julia Sets
|
Students enter a complex value for c in the form of an ordered pair
of real numbers. The applet draws the fractal Julia set for that seed value.
|
The Mandelbrot Set
|
Students investigate the relationships between the Mandelbrot
set and Julia sets by clicking and zooming.
|
Function and Algebra Concepts
|
Slope Slider |
This activity allows the manipulation of a linear function of the
form f(x)=mx+b and encourages the user to explore the relationship
between slope and intercept in the cartesian coordinate system.
|
Simple Plot |
Students can plot ordered pairs of numbers, either as a scatter
plot or with the dots connected.
|
Graph Sketcher
|
Students can create graphs of functions by entering formulas
-- similar to a graphing calculator.
|
Graphit |
Students can graph functions and sets of ordered pairs on the same
coordinate plane -- similar to a graphing calculator. |
General Coordinates Game |
Students investigate the Cartesian coordinate system through
identifying the coordinates of points, or requesting that a particular
point be plotted.
|
Simple Coordinates Game |
Students investigate the first quadrant of the
Cartesian coordinate system through
identifying the coordinates of points, or requesting that a particular
point be plotted.
|
Maze Game |
Students investigate the Cartesian coordinate system by
directing a robot through a mine field laid out on the plane.
|
Simple Maze Game |
Students investigate the first quardant of the
Cartesian coordinate system by
directing a robot through a mine field laid out on the plane.
|
Function Machine |
Students investigate very simple functions by trying to guess
the algebraic form from inputs and outputs.
|
Linear Function Machine |
Students investigate linear functions by trying to guess
the slope and intercept from inputs and outputs.
|
Positive Linear Function Machine |
Students investigate linear functions with positive slopes
by trying to guess
the slope and intercept from inputs and outputs.
|
Vertical Line
Test |
Students learn about the vertical line test for functions
by trying to connect points in the plane to build a function.
|
Possible or Not? |
Drills students on whether a curve satisfies the properties
of functions.
|
The Two Variable Function Pump
|
Students enter
two complex numbers (z and c) as ordered pairs of real numbers, then
click a button to iterate step by step. The iterates are graphed in
the x-y plane and printed out in table form. This is an introduction to the idea of prisoners/escapees in iterated
functions and the calculation of fractal Julia sets.
|
Statistics and Probability Concepts
|
Histogram |
Students can view histograms for either built-in or user-specified
data, and experiment with how the size of the class intervals
influences the perceptions. Parameters: Data sets, class sizes.
|
PieChart |
Students view piecharts. Parameters: Number of sectors,
size of sector as a percent. |
Stem and Leaf Plotter |
Students view stem-and-leaf plots of their data, and then get
to practice finding means, medians and modes. Parameters:
Data. |
Boxplot |
Students can view boxplots for either builtin or user-specified
data, and experiment with outliers. Parameters: Data sets,
definition of outliers.
|
Racing Game with One Die |
Two players each roll a die, and the lucky player moves one step to the
finish. Parameters: what rolls win and how many steps to the finish line.
|
Racing Game with Two Dice |
N players roll two dice, the lucky player moves one step to the
finish,
or everybody moves one step and the lucky player moves two steps
to the finish.
Parameters: the number of players, number of trials and
length of the race.
|
Crazy Choices Game |
Three players play games of chance using dice, cards,
spinners or coin tosses, to compare theoretical and experimental
probabilities. Parameters: Type of game for each player,
number of trials.
|
Spinner |
Students can create a game spinner with one to twelve sectors
to look at experimental and theoretical probabilities. Parameters:
Number of sectors, number of trials.
|
Adjustable Spinner |
Students can create a game spinner with variable sized sectors
to look at experimental and theoretical probabilities. Parameters:
Sizes of sectors, number of sectors, number of trials.
|
Two Colors Applet |
Students choose between three boxes and choose one marble
from the box to look at conditional probabilities. Parameters:
Number of trials.
|
Marbles |
Students learn about sampling with and without replacement
by modeling drawing marbles from a bag. Parameters: Number and
color of marbles in the bag, replacement rule. |
Simple Monty Hall |
Students choose one of three doors to experimentally
determine the odds of winning
the grand prize behind one of the doors, as in the TV program
"Let's Make a Deal." Parameters: Staying or switching between
the two remaining doors.
|
Generalized Monty Hall |
Students run a simulation to mimic the simple monty hall activity
with multiple trials.
Parameters: Number of doors, number
of trials, staying or switching between the two remaining doors.
|
Advanced Monty Hall |
Students choose one of N doors to experimentally
determine the odds of winning
the grand prize behind one of the doors, as in the TV program
"Let's Make a Deal." Parameters: Number of doors, number
of trials, staying or switching between the two remaining doors.
|
Dice Table |
Students experiment with the outcome distribution
for a roll of two
dice by playing a dice throwing game.
Parameters: Which player wins on which rolls.
|
Stock Exchange |
Students learn about expected value and payoff for an event
that will occur with a known probability, by playing a game in which
the payoff is earnings from stocks. Parameters: Probability of
receiving cash, cash amounts, number of trials. |
Plop It! |
Students click to build dot plots of
data and view how the mean, median, and
mode change as numbers are added to the plot.
Parameters:
Range for observations.
|
Measures |
Students enter data and view the mean, median, variance and
standard deviation of the data set. Parameters: Number of observations,
range for observations, which statistics to view, identifiers for the
data.
|
Normal Distribution |
Students can change the standard deviation of the graphed normal
distribution to create a new distribution, allowing them to observe properties like
how well the histogram fits the curve and how areas under the curve
correspond to the probability that a number is selected. Parameters:
standard deviation, number of trials, class intervals.
|
Skew Distribution |
Students can change the median standard deviation of the graphed normal
distribution to create a skewed distribution, allowing them to observe properties like
what it means for the mean, median, and mode to be different.
Parameters:
median, standard deviation, number of trials, class intervals.
|
Fire!!
|
Students run a
simulation of how a fire will spread through a stand of trees,
learning about probability and chaos. Parameters: Probability
that a tree will burn.
|
Directable Fire!!
|
Students run a
simulation of how a fire will spread through a stand of trees,
learning about probability and chaos. Parameters: Probability
that a tree will set fire to each of its eight neighbors.
|
A Better Fire!!
|
Students run a
simulation of how a fire will spread through a stand of trees,
learning about probability and chaos. Parameters: Forest density,
wind direction, size of forest.
|
Life
|
Students run the classic
game of life, learning about probabilities, chaos and simulation.
Parameters: Type of world, types of "life," rules for living.
|
Life Lite
|
Similar to Life with fewer options for creatures and world
configuration.
|
Rabbits and Wolves
|
Students experiment with a
simple ecosystem consisting of grass, rabbits and wolves, learning about
probabilities, chaos and simulation.
|
The Chaos Game
|
Students play the Chaos Game by experimenting with probabilities,
and they learn about an apparently random process with a not-so-random,
geometric fractal result.
|
Buffon's Needle |
Students experiment with a simulation to get an
approximation of Pi.
|
|